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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 26 Jan 1996 19:05:09 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4eb8l5$fv4@sunsystem5.informatik.tu-muenchen.de>
- References: <4e8h9k$mp8@sinsen.sn.no> <4e8q90$o22@serpens.rhein.de>
- NNTP-Posting-Host: hphalle5.informatik.tu-muenchen.de
- Originator: fischerj@hphalle5.informatik.tu-muenchen.de
-
-
- In article <4e8q90$o22@serpens.rhein.de>, mlelstv@serpens.rhein.de (Michael van Elst) writes:
- |> tbk@sn.no (Thore Bjerklund Karlsen) writes:
- |>
- |> >tetris, in case you didn't notice. Do you think Super Stardust would
- |> >be the same using ONLY the OS (and to top it off:) and written ONLY in
- |> >C?
- |>
- |> Again a sign that you really do not want to argue. The choice of
- |> the programming language has nothing to do with compatibility.
-
- yep, but games written in C-only are really lot slower, that's what
- he probably meant.
-
- |>
- |> >Hey, like I said earlier. As far as I know my code works on most
- |> >machines, haven't heard any complaints.
- |>
- |> That's not the issue. Those people that cannot run your c0d3 probably
- |> gave up to complain. After all, you are not the first one, no ?
- |>
- |> >Have you ever wondered why most graphical Unix-environments need 16++
- |> >MB of RAM and tons of processing power to even get started?
- |>
- |> No. I know that it needs that much RAM because it a) deals with much
- |> higher resolutions, b) does much more than a c0d3r has ever thought
- |> about and c) it is written in portable high level language.
-
- well. with things like spawn() beeing the afaik only compatible
- way to get subtask, but making a copy of the whole program. not
- only the OS, also the applicaions behave that way, so "Unix needs
- lot ram" is just true.
-
- |>
- |> Different goals, different requirements.
- |>
- |> BTW, the X server here uses about 1MB and not 16MB.
-
- you don't expect the games running also on AmigaX ;)
-
- |>
- |> >exists? And BTW: It's sloooow..
- |>
- |> No, it is not slow, it is just the wrong tool for the job.
- |>
- |> >Played a 3D asteroids game on
- |> >IRIX/SGI once, even when I degraded the detail to only a few rotating
- |> >dots and a couple of line-vectors, it jerked.
- |>
- |> Do you know why ?
-
- because current X can't do fullscreen games.
-
- |>
- |> >And that was after ALL
- |> >other tasks were killed.
- |>
- |> You still have several tasks that are running and none of these was
- |> made for real-time response.
-
- yep, unixgames are no fun.
-
- |>
- |> >Is that what you get for using only OS? I
- |> >don't want it.
- |>
- |> No, that's what you get when your OS doesn't support real-time response.
-
- he means you won't get such bad results on the one and only
- multimedia OS: Kickstart ;)
-
- |>
- |> --
- |> Michael van Elst
- |>
- |> Internet: mlelstv@serpens.rhein.de
- |> "A potential Snark may lurk in every tree."
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-